Pick a mode
Big screen with phone as controller, or straight in the browser – you decide per campaign.
Advertising becomes a game that people actually play. On big screens with the phone as controller, at trade shows, in retail and across DOOH. Or right in the browser: on a smartphone, on a touchscreen kiosk and embedded on your own website. No app, no extra hardware, every play measurable.
free and no strings attached

Brands using playvertise
Three setups for digital brand activations. You decide per campaign what fits the location, the audience and the goal.
The big screen shows the game, people control it with their own smartphone. Scan the QR code and go, solo or head-to-head in multiplayer. No app, no extra hardware.
Your benefits: a low barrier to join, a visible wow effect and a call to action that lands on the personal phone.
Where it runs
The activation runs straight in the participant's browser, no second screen involved. Open the link or scan the QR code, people tap on their own device.
Your benefits: unlimited participants at the same time, no setup on site and a clear next step right after the play.
Where it runs
Videowall, arcade cabinet, buzzer column or interactive installation: for special formats we develop the matching application. Control runs via buzzer, joystick, retro controller or tablet, fully offline on request when there is no network on site.
Your benefits: physical input lowers the hurdle to join, the setup stays stable across long event days and the installation itself becomes an eye-catcher.
Where it runs
Phone as controller and mobile experience are built by you in the GameHub: pick the mode, take a format from the library, brand it, go live. Beyond games, activations such as an advent calendar, with the same lead fields and the same dashboard. For custom builds we develop the application and plan the setup together with you.
Pick, brand, launch: everything runs in the browser, no app, no extra hardware.
Big screen with phone as controller, or straight in the browser – you decide per campaign.
Spin-the-wheel, quiz, arcade, sports: filter by goal and mechanic and see what fits.
Set logo, colors and prizes in the GameHub, go live, and track plays and leads.
Kit or custom: both end up as the same campaign. 30 games, two modes and combinable add-ons – or we build the game.
Brands across trade shows, retail and events activate their audiences with playvertise, on-screen and mobile.
Trade show, retail, DOOH, recruiting, mobile or your own website. We recommend the game mechanic and setup that fit your channel.
GameHub
Your branded games come together in the GameHub: pick a game, customize the branding, go live. No code, no agency, no waiting. Prefer to lean back? Then we run it for you as a service.

One game as a starting point, modes and add-ons as needed, a monthly license with no minimum term.
from €1,600setup, plus €60 license per month
The cheapest bookable entry: one Essential game in screen mode, including 2 screens playable in parallel. One mode is always part of it; further modes, add-ons and games come on top as needed.
Static and video ads get scrolled past. A game gets played, and play creates attention, dwell time and first-party data. The proof comes from real cases across trade shows, retail, events and mobile.
Yes. A ready library plus the self-service GameHub, or fully managed as a service. No in-house know-how needed.
Depends on the game, modes and add-ons, plus a monthly license with no minimum term. The calculator on the pricing page shows the exact price.
No. Everything runs in the browser, a QR code is enough, the phone becomes the controller.
Pick, brand, launch: your branded game goes live in no time.
Free and non-binding