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Branding in Games: More Than a Logo in the Corner

A logo on the start screen is nice, but it leaves potential on the table. Branding becomes powerful when game mechanics, visuals and message work together.

Branding in Games: More Than a Logo in the Corner
BrandingTechnology

From "Sponsored by ..." to "This is unmistakably that brand"

Many brands underestimate how deeply branding can be woven into a game. Instead of simply showing a logo, almost every game element can carry the brand identity:

  • colors and typography
  • characters and symbols
  • sound effects and tone of voice
  • names of levels, prizes or challenges

The goal: Anyone who sees the game should feel your brand, even when the logo is not currently on screen.

Concrete examples of effective in-game branding

  • A food brand uses ingredients as collectibles in a jump-and-run game.
  • An airport uses destinations as symbols in a slot machine.
  • A financial services provider builds quiz questions around everyday situations from its target audience.

The important thing is that the game's theme fits the brand and does not feel arbitrary.

Balancing branding and gameplay flow

Too much branding can quickly feel heavy-handed. Games work because they are fun, not because every element shouts advertising. A good rule of thumb: the brand is always present, but never intrusive.

That means, for example:

  • short, clear copy instead of long claims
  • visual brand messages instead of purely text-based ones
  • rewards that are genuinely attractive, not just formally "on brand"

Standard branding vs. custom solutions

Depending on the budget, standard modules with logo, colors and adapted text can already be enough. For larger campaigns, deeper custom branding can be worthwhile, with the game world and mechanics built around the brand.

Both approaches have their place. What matters is that the result feels coherent and high quality.

Try the idea as a campaign?

We translate the idea from this article into a concrete game setup, tailored to your channel and budget.

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