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Reaction game with collecting mechanics and power-ups

Catch falling objects, avoid bombs and collect points. A fast reaction game with increasing difficulty.

Catch Game

Game mechanics

  • Falling objects with different point values
  • Bombs that cost lives
  • Automatically increasing difficulty
  • Lives system with a configurable starting count
  • Optional power-up system
Catch Game is a classic arcade game. Players move a character horizontally to catch falling objects. Good objects earn points, bombs cost lives. The pace picks up over time and keeps the tension high.

Ideal for high score chases and competitive play. The focus is on reaction speed and score. The rising difficulty makes for long playtimes.

Customization options

Game rules

  • Number of starting lives
  • Point values for different object types
  • Bomb probability
  • Power-up probability and effects

Difficulty

  • Object spawn rate
  • Falling speed
  • Automatic difficulty scaling
  • Maximum number of simultaneous objects

Visuals

  • Sprites and assets
  • Background images
  • UI elements and HUD
  • Colors and styling
  • Animation timing on hits

Physics and controls

  • Player speed
  • Object spawn position
  • Spawn offset
  • Hitbox scaling for precise collision detection

Prize system

  • Win thresholds based on score
  • Prize pools with inventory management

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