Standard
Reaction game with collecting mechanics and power-ups
Catch falling objects, avoid bombs and collect points. A fast reaction game with increasing difficulty.

Game mechanics
- Falling objects with different point values
- Bombs that cost lives
- Automatically increasing difficulty
- Lives system with a configurable starting count
- Optional power-up system
Ideal for high score chases and competitive play. The focus is on reaction speed and score. The rising difficulty makes for long playtimes.
Customization options
Game rules
- Number of starting lives
- Point values for different object types
- Bomb probability
- Power-up probability and effects
Difficulty
- Object spawn rate
- Falling speed
- Automatic difficulty scaling
- Maximum number of simultaneous objects
Visuals
- Sprites and assets
- Background images
- UI elements and HUD
- Colors and styling
- Animation timing on hits
Physics and controls
- Player speed
- Object spawn position
- Spawn offset
- Hitbox scaling for precise collision detection
Prize system
- Win thresholds based on score
- Prize pools with inventory management
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