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Standard

Maze action: collect goodies and outsmart your enemies

Guide the chaser through the maze, collect goodies and avoid contact with enemies.

Dot Chaser

Game mechanics

  • Collect goodies for points
  • Contact with an enemy costs a life
  • A power-up weakens enemies for a short time
  • Eat weakened enemies for extra points
Dot Chaser is a classic maze game with a clear risk-reward mechanic. The goal is to collect as many goodies as possible before all lives are lost. If an enemy touches the chaser, the player loses a life. Collect a power-up and the enemies are weakened for a short time, so the chaser can eat them.

The power-up creates a role reversal: first you flee, then you hunt. That makes Dot Chaser highly repeatable and a great fit for challenges and high score campaigns.

Customization options

Game rules

  • Number of starting lives
  • Point values
  • Power mode duration
  • Extra lives

Maze and layout

  • Maze layout
  • Maze generator
  • Background images

Ghost behavior

  • Ghost speeds
  • Chase and scatter behavior
  • Ghost sprites

Physics

  • Player speed
  • Enemy speed
  • Collision detection

Visuals

  • Sprites
  • Colors and themes
  • UI elements and HUD

Idle mode

  • Preview animations
  • Demo sequence

Prize system

  • Win thresholds
  • Prize pools
  • Inventory management

Try the idea as a campaign?

We translate the idea from this article into a concrete game setup, tailored to your channel and budget.

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