Standard
Maze action: collect goodies and outsmart your enemies
Guide the chaser through the maze, collect goodies and avoid contact with enemies.

Game mechanics
- Collect goodies for points
- Contact with an enemy costs a life
- A power-up weakens enemies for a short time
- Eat weakened enemies for extra points
The power-up creates a role reversal: first you flee, then you hunt. That makes Dot Chaser highly repeatable and a great fit for challenges and high score campaigns.
Customization options
Game rules
- Number of starting lives
- Point values
- Power mode duration
- Extra lives
Maze and layout
- Maze layout
- Maze generator
- Background images
Ghost behavior
- Ghost speeds
- Chase and scatter behavior
- Ghost sprites
Physics
- Player speed
- Enemy speed
- Collision detection
Visuals
- Sprites
- Colors and themes
- UI elements and HUD
Idle mode
- Preview animations
- Demo sequence
Prize system
- Win thresholds
- Prize pools
- Inventory management
Try the idea as a campaign?
We translate the idea from this article into a concrete game setup, tailored to your channel and budget.