Standard
Jump&Run
Run as long as you can, earn points over time and lose lives when you hit an enemy.

Game mechanics
- Points increase the longer you run
- Hitting an enemy costs a life
- A power-up makes you invincible for 5 seconds
- Up to 4 enemy types possible
The game demands precise timing and fast reactions. Obstacles appear dynamically and the pace increases continuously. Ideal as an activation with clear high score logic, for example at trade shows, events and online campaigns.
Customization options
Game rules
- Number of starting lives
- Invincibility duration
Physics and movement
- Jump behavior
- Gravity
- Scroll speed
- Player size
Obstacles
- Obstacle groups
- Sizes and sprites
- Lane assignment
- Spawn weightings
Spawn system
- Spawn intervals
- Minimum distances
- Spawn patterns
- Safe start zone
Air obstacles
- Height modes
- Movement animations
Difficulty
- Automatic increase
- Level system
- Spawn adjustment
Power-ups
- Activation
- Spawn behavior
- Effects
- Visual effects
Visuals
- Sprites
- Backgrounds
- UI and HUD
- Colors and styling
Prize system
- Win thresholds
- Prize pools
- Inventory management
Try the idea as a campaign?
We translate the idea from this article into a concrete game setup, tailored to your channel and budget.